// Text Library  - 30-39

begintextlibrary; //30-39

1 = "You have stumbled into a camp of smelly, foul humanoids. A group of savage nepharim is sitting outside their crude hut, pleased that their next meal is visiting them. They quickly move to cut off your escape ...";
2 = "This old, wooden watchtower was abandoned years ago. It looks like the rotten supports could topple any day now.";
3 = "There is a narrow footpath leading up into the mountains. Fresh bootprints have recently been left in the dirt. Looks human-sized.";
4 = "It starts raining rocks. They aren't coming from the sky, however, but from a band of giants about 500 feet away. You charge them before they can pelt you anymore.";
5 = "You come across a band of giants, probably going to throw more boulders at Lorelei. They decide, for a change of pace, to throw them at you instead.";
6 = "This was once a huge, beautiful bridge, covered with intricate carvings and lovely marblework. It was a beautiful piece of Empire engineering. Sadly, giants have been using it for target practice. It's still standing, but that's all you can say for it.";
7 = "The captain bows. _All right, traveler. I understand._ He doesn't seem suspicious of you. The other soldiers, on the other hand, look extremely skeptical. They roughly escort you away from the city of Lorelei.";
8 = "You whip out your weapon and try to take the guards by surprise! Unfortunately, several of these soldiers were already suspicious. They are more than prepared for an attack. An ugly brawl breaks out.";
9 = "One of the Empire priests walks up, mumbles a brief spell, and touches your pack. Finally, he walks back to the captain. _They're clean._ The captain apologizes again for the trouble and waves you by.";
10 = "One of the Empire priests walks up, mumbles a brief spell, and touches your pack. He then backs rapidly away, yelling, _They have some! They have skribbane!_ The guards draw their blades.";
11 = "You notice that the river gets broad and shallow here, and several large stones emerge from the water. It would be possible to ford the river here with minimal risk.";
12 = "You find several farmhouses and a scattering of barns. All of them have been smashed by a hail of giant-thrown boulders. The residents fled or were killed. Everything of value has been looted by the hill giants.";
13 = "Your motions are almost automatic, taking place in a strange, dreamlike state. You kneel again at the altar, yell some words in a language you don't understand, stand, and walk out. When your mind clears, you feel much wiser.";
14 = "You rush to approach the altar. You suddenly lose control of your bodies. You kneel and start chanting. You don't understand the words you're saying. They flow out of your mouths, one sentence after another, for how long you cannot say.";
15 = "Then you stand and leave. Rich and potent knowledge fills your minds. However, you also have a feeling you can't explain. You feel like some events have been set in motion, and you no longer have any control over them.";
16 = "Shadows pass overhead. You look up and see two orbs descend out of the clouds. Each has several eyestalks protruding from it, all of which stare at you. They emit a loud cackling as they descend to attack.";
17 = "This island is very creepy. It's covered with bodies. The skeletons and dried husks of dead humanoids. Far, far more than one would expect. Then the dead things shakily get up and stagger towards you. They're inviting you to join them.";
18 = "The shade fades away. The glade is now empty.";
19 = "The shade says, _The fight continues. Golems and giants. But the key is in Tinraya. The alien beasts guard the way to the core. Look first to Blackcrag Fortress. Hope is not lost, but the worst comes. I must go._ It then disappears.";
20 = "At this crossroad, you meet a small band of Empire soldiers. They've been camped by this road for some time. When they see you, they act differently from the other Empire troops you've been meeting. The moment they see you, they attack!";
22 = "You hear the sounds of many flapping wings. You look up, and see dozens of huge bats circling over you. They then fly quickly off.";
23 = "You walk towards the galleon, dreams of great treasure filling your mind. Then you notice the ground you're walking on, that looked so solid a few minutes ago, is fetid, foul, and marshy. You start to feel ill.";
24 = "As the illness spreads, you look up at the galleon and see it slowly fade away. The illusion covering the marsh disappears as well. You turn back and face the creatures who made the illusions, watching you hungrily.";
25 = "You hear deep, throaty chuckles coming from the woods around you. The air has suddenly grown very cold. Monsters are lurking in the undergrowth, scuttling unerringly towards you.";
26 = "The still forest air suddenly grows much colder. You hear, not far away, the tortured keening of damned souls. It's getting closer, quickly. Spectral forms chase you through the woods ...";
27 = "You stand in the middle of an unusual grove of trees. They are arranged in a perfectly square shape. These may be the trees the flower dryad told you about. Perhaps, if you headed south, you might find something.";
28 = "You survey the carnage, satisfied that you have rid the enemy that has been causing so much havoc in Calloc. Unfortunately, you find no loot to take back.";
29 = "You search the ruin and find numerous charred bones. This is a charnel house, filled with dead settlers and guards, all stripped of loot. As you look around, you stumble upon a few of the creatures responsible, floating around and hunting for fresh prey.";
30 = "You look around, but you can't find any herbs suitable for alchemy. Maybe some will grow back later.";
31 = "You meet a group of faceless, lethal looking statues, moving quickly and smoothly through the brush. They attack everything living they see, be it plants, animals, or you.";
32 = "You meet a pathetic Empire patrol. Some of the soldiers are mildly wounded. Others have only crude weapons. All are exhausted. They march by slowly, giving you only the barest of glances.";
33 = "You meet a quick moving, fairly fresh Empire patrol. When they get close to you, they look you over. They seem to recognize you, and have a quick discussion. The result is unfortunate - they attack immediately.";
34 = "This marsh is infested with giant snakes, a bunch of which have emerged in order to hunt down some large, fresh meat. Some of the snakes are larger and weirder looking than the others.";
35 = "When you get close, the guards show just how jumpy they really are. They rush out of the encampment to attack you. The fumes from the plants have made them completely deranged.";
36 = "You don't get far into the mine before you find that it's been sealed off. Someone used magical explosions to collapse the support beams and seal off the passage with hundreds of tons of rock. Hopefully nobody was trapped inside.";
37 = "You search the mine and find it pleasantly devoid of monsters. It's also mostly been cleaned out, although you do find a cart of gold ore that got left behind when the miners fled. You help yourself.";
38 = "You slowly explore the mine, cautiously watching for weak support beams, only to find that the tunnel was sealed off only a hundred feet in. You move back out, only to find you've walked into an ambush. Some of the boulders you walked by on the way in have started to move.";
39 = "";
40 = "You move away, leaving the caravan behind. The Empire deserters make short work of the caravan guards and send the merchants fleeing into the hills. It's a pathetic sight, and, fortunately, not your problem.";
41 = "Everyone involved in this uneven battle is surprised by your approach. The soldiers are surprised that anyone would defy them, and the merchants are surprised to find out that they might not be about to die.";
42 = "The merchants bandage up their wounded, thank you profusely, and move south as quickly as they can. They don't offer a reward, but, from the looks of things, they didn't have a gold piece to spare. They warn you to watch out for Empire soldiers. Many of them have gone rogue.";
43 = "This open area was once a lush expanse of farmland, dotted with farms and guardposts. Piles of freshly cut lumber, hauled from the logging camps to the north, would be stacked everywhere, waiting to be shipped out.";
44 = "Now golem attacks and raids from renegade soldiers have devastated the area. Only small, isolated patches of farmland remain. Most of the farms have been abandoned or burned out, and only the city of Gale seems anywhere near intact.";
45 = "This is a long, massive palisade, constructed to keep the lands to the south safe from golem attack. Unfortunately, the wall is nowhere near complete. The golems can simply walk around it. It will likely be months before it provides any sort of decent protection.";
46 = "You encounter an Empire patrol. It's a particularly lackluster and unenthusiastic band of troops - most look conscripted from the ranks of local farmers. Unwilling to be in a fight of any sort, they say hello and walk away.";
47 = "You aren't sure when the settlements on this island were destroyed, but it was years ago. This island is a wasteland, part ruined towns and colonies, part rock and rubble.";
48 = "There are no animals or birds anywhere that you can see. There aren't even seagulls. You do see a lot of bones, and not all of them are from animals. It's an ugly place.";
49 = "";
50 = "You encounter a band of shambling zombies, roving the island at random. They weren't very powerful when they were animated, and years of wandering around have left them ready to fall apart at any moment.";
51 = "";
52 = "You walk around a bend in the valley and realize that you have stumbled into an encampment of nepharim. As you size them up and prepare to fight, the ground starts to shudder beneath your feet.";
53 = "A massive, pale creature starts working its way out of the ground near you. You are so distracted by its appearance that you don't notice the enemy moving to encircle you.";
54 = "This was a crude lighthouse. A fire was kept lit in the top of this wooden tower to warn ships away from the rocks. Now that Valorim is quarantined and there are monsters everywhere, it has been abandoned.";
55 = "";
56 = "The guards are about to attack you. Then one of them recognizes you. They welcome you in, telling you that this is a site for processing skribbane herb smuggled from the Isle of Bigail. They know that you've helped smuggle the stuff.";
57 = "Everyone seems somewhat unhinged from the fumes of the boiling herb, and you're starting to feel a bit odd yourself. You manage to get away before anyone becomes confused enough to attack.";
58 = "";
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60 = "The guards processing the skribbane remember you. However, your return visit is clearly starting to make them feel paranoid. You make a quick exit before things get difficult.";
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